Revamp/Fixing bug/error

Astera Majestic Helm – 50623
Astera Majestic Sword – 50624
Astera Majestic Aura – 50625
[Deposit Astera Set and get stats as per below]
– PAtk +2%
– Str + 3
– Atk +50

Demon Aura – 50975
Demon Helm – 50976
Demon Wing – 50977
[Deposit Demon Set and get stats as per below]
Reduce Physical attack by 3%
Reduce Magical Critical Damage by 3%

Mythical Fury Helm – 50699
Mythical Fury Protector
Mythical Fury Scythe – 50701
[Deposit Mythical Set and get stats as per below]
– Magical damage to Player +2%
– Int + 3
– Matk + 50

Gon Freecss Aura – 50834
Gon Freecss Hair – 50835
Gon Freecss Orb Aura – 50836
[Deposit Gon Set and get stats as per below]
Reflects 3% of all incoming ranged damage taken
Reflects 3% of all incoming melee damage taken

Blazed Horn – 50674
Blazed Protector – 50675
Blazed Sword – 50676
[Deposit Blazed Set and get stats as per below]
– Increase range damage by 2%
– Dex +3
– Increase critical damage by 3%

Black Panther Cloak – 50828
Black Panther Device – 50829
Black Panther Helm – 50830
[ Deposit Black Panther Set and get stats as per below
Increase physical damage to all races by 2%
Increase magical attack to all sizes by 2%

Dead Pool Belt – 50971
Dead Pool Katana – 50972
Dead Pool Mask – 50973
[Deposit Dead Pool Set and get stats as per below]
Hit + 25
Increase physical attack to all sizes by 2%

Helm GlowingVH Ice – 50690
Orb of Destruction Blue (M)
Supreme Exodus Wing – 50570
[ Deposit Blue Set and get stats as per below]
Increase max HP by 2%
Vit +5
Max HP + 7500

Revenant Aura – 51041
Revenant Blade – 51042
Revenant Helm – 51043
– Reduce reflect damage received by 5%
Decreases damage received against Demi-Human Race by 3%

Blue and Black Wings – 50736
Helm Glowingvh Dark – 50688
[Deposit Blue Set and get stats as per below]
Grants a 2% chance to reflect single target magic
Increase magical damage to all races by 2%

Corrupted Thana Sword – 50990
Reflects 2% of all incoming melee damage
Reduce range damage by 2%

Corrupted Dark Lord Cape – 50988
Reflects 2% of all incoming ranged
Reduce melee damage by 2%

100 Points = Physical damage reductions against Neutral by 2% – change to 1%
150 Points = Increase resistance against Demi-Human Race by 2% – change to 1%
200 Points = Reduce Physical attack by 2% – change to 1%
300 Points = Reduce Range Attack by 2% – change to 1%
400 Points = Reduce Magical Critical Damage by 2% – change to 1%
600 Points = Hit +50 – change to 25
700 Points = Decreases damage received against Demi-Human Race by 3%- change to 1%
800 Points = Decreases Critical damage received by 3% change to 2%
900 Points = Grants a 3% chance to reflect single target magic – change to 2%
1000 Points = Increase resistance to ALL elements by 3% – change to 1%
1100 Points = Reflects 3% of all incoming ranged damage taken change to 2%
1600 Points = Flee +50 – change to 25
1700 Points =Increase resistance against Demi-Human Race by 3% – change to 2%
1800 Points = Increase HP by 3% – change to 2%
2000 Points = Atk +50 – change to 25
2050 Points = Matk +50 change to 25
2100 Points = Hit +50 – change to 25
2200 Points = Increase resistance against Demi-Human Race by 5% – change to 2%
2300 Points = Increase resistance against Neutral by 5% change to 3%
2800 Points = Increase physical attack to all sizes by 10% – Change to 5%
2900 Points = Increase magical attack to all sizes by 10% – Change to 5%
3000 Points = Increase HP by 5% – change to 2%
3500 Points = Increase resistance to ALL elements by 15% – change to 5%

A magical focus forged in the memory of Icarus, son of the master craftsman Daedalus. Forged from bloodsteel and inlaid with corusca fragments, the dragonhead tip glows with a flickering crimson light.
Class: One-Handed Staff
Attack: 20
Magical attack: 185 – change to 150
Weight: 150
Weapon Level: 4
Level Requirement: 40
Jobs Applicable: Acolyte, Magician
Dex +2, Int +2
Increases magical attack by 17% – Change to 12%
Increases the damage of Wind and Fire property magic by 7% – change to 5%
Each Weapon refine further increases magical attack by 1%
[ Wizard class ]
Each 2 refine increases damage of Storm Gust, Lord of Vermillion, and Meteor Storm by 1%
Further increases magic attack by 10
[ Priest class ]
Each refine increases damage of Holy Light by 3% and Magnus Exorcismus by 2%
Further reduces incoming melee damage by 5%
[ Sage class ]
Further reduces the after-cast delay of all skills by 5%
Each refine increases damage of Fire Bolt, Cold Bolt, and Lightning Bolt by 1%

A book that contains the memories of Icarus, son of the master craftsman Daedalus. The cover is wrapped in bloodsteel inlaid with corusca fragments, and the pages within glow with a flickering crimson light.
Class: Book
Attack: 75
Magical attack: 200 – change to 150
Weight: 150
Weapon Level: 4
Level Requirement: 40
Jobs Applicable: Priest, Sage
Increases the healing effectiveness of all skills by 10%
Increases magical attack by 20% – change to 15%
Increases the damage of Holy and Water property magic by 7% change to 5%
Each Weapon refine increases the damage of Cold Bolt (REMOVE) and Holy Light by 2%
[Priest Class]
Reduces incoming ranged damage by 5%
Each refine increases max HP by +1%
Each refine increases healing effectiveness of all skills by 3%
If refined to +9, negates the Gemstone requirement of all skills
[Sage Class]
Further increases perfect hit rate 5
If the wearer has mastered Dragonology at level 5, automatically casts level 1 Magic Crasher at a 7% chance when physically attacking. This chance increases by +0.8% for each refine

Attack: 250 ( Change to 200)
Str +5, Agi +5
Increases physical damage against Angel, Demon, and Demi-Human monsters by 7% – Change to 5%
Increases defense by 10 – change to 5%
Each Weapon refine further increases Str by 1 and further increases physical damage against Angel, Demon, and Demi-Human monsters by 1% ( change to Each 2 refine Weapon further increases Str by 1 and Each Weapon Refine further increases physical damage against Angel, Demon, and Demi-Human monsters by 1%)
Each 2 Weapon refine further increases Agi by 1 and increases attack speed by 1REMOVE
Increases Holy property damage taken by 10%

[ Knight Class ]
Increases hit rate by 25
Increases the damage of Bowling Bash by 5%REMOVE
Each Weapon refine further increases the damage of Bowling Bash by 3% ( change to 2%)
If the Weapon is refined to +7 or higher, further increases physical damage against Angel, Demon, and Demi-Human monsters by 8% – change to 5%
If the Weapon is refined to +9 or higher, increases physical attack by 20 and further increases the damage of Bowling Bash by 12% – change to 8%

[ Crusader Class ]
Increases maximum HP by 5%REMOVE
Increases the damage of Sacrifice by 5%
Each Weapon refine further increases the damage of Sacrifice by 1%
If the Weapon is refined to +7 or higher, further increases maximum HP by 7%
If the Weapon is refined to +9 or higher, increases Vit by 5 and reflects 7% of all melee damage taken ( change to 3% reflect of all melee damage taken)

Ranged Damage +5%
Increases hit rate by 30
Each 2 weapon refine increases ranged attack damage by 2% – change to 1%
Reduces incoming magic damage by 15% – change to 25%
increase resistance from demi-human by 10% – Additional
Reduces after-cast delay by 2% for each refine
If the weapon is refined to +7 or higher, further reduces the after-cast delay of all skills by 5%
If the weapon is refined to +9 or higher, further increases physical attack by 25, and gain 50% resistance to the Blind and Sleep status
[Gunslinger Class]
Increases damage of Spread Attack by 5% for each refine
Increases damage of Full Buster by 1% for each refine
Type:Shotgun
Attack:250 – Change to 150

All Stats +5
Increases physical and magical attack by 100. If the Wearer is not wearing a shield, increases physical and magical attack by 7%
Enables the use of level 1 Resurrection
[ Ninja Class ]
Increases magical attack by 8%
Each level of First Wind learned increases Int by 1 and increases the damage of Wind property magic by 3%
Each level of Snow Flake Draft learned increases Int by 1 and increases the damage of Water property magic by 3%
Each level of Exploding Dragon learned increases Int by 1 and increases the damage of Fire property magic by 3%
[ Gunslinger Class ]
Increases ranged damage by 12% – Change to 5%
Each level of Snake Eyes learned enables the use of 1 level of Owl’s Eye
Each level of Tracking learned enables the use of 1 level of Improve Concentration
If Gatling Fever is mastered at level 10, increases critical damage by 12% and grants immunity to Knock-back
[ Padawan Class ]
Increases physical attack by 8%
Reduces damage taken from Boss monsters by 5% – NEW
Each level of Force Jump learned increases Agi by 1 and increases attack speed by 1
Each level of Force Pull learned increases Dex by 1 and increases physical attack by 20
If Sense is learned, reduces Earth, Wind, Water, and Fire property damage taken by 10%
[ Super Novice Class ]
Further increases all stats by 10
Each level of Bash learned enables the use of 1 level of Bowling Bash
If Increase HP Recovery is mastered at level 10, increases maximum HP by 50,000
Each level of Heal learned enables the use of 1 level of Kyrie Eleison
If Blessing is mastered at level 10, increases physical and magical attack by 15%
Each level of Fire Bolt learned enables the use of 1 level of Meteor Storm
If Lightning Bolt is mastered at level 10, enables the use of level 5 Double Casting
Each level of Vulture’s Eye learned enables the use of 1 level of Wind Walker
If Improve Concentration is mastered at level 10, increases hit rate by 35 and reduces the after-cast delay of all skills by 10%
Each level of Improve Dodge learned increases flee rate by 5 and increases attack speed by 1
If Hiding is mastered at level 10, enables the use of level 5 Tunnel Drive
Each level of Mammonite learned enables the use of 1 level of Weaponry Mastery
If Pushcart is mastered at level 10, enables the use of level 5 Over Thrust
New effect: [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
Each refine of the equipped Weapon further increases physical and magical attack by 10. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces damage taken from Boss monsters by 2% – REMOVE
If the equipped Weapon is refined to +7 or higher, further increases physical and magical attack by 25 and increases physical and magical attack by 5%
If the equipped Weapon is refined to +9 or higher, increases attack speed by 100%

  • All Stats +7
  • Increases physical and magical damage against Medium sized enemies by 10%. If the Wearer is not wearing a Shield, further increases physical and magical damage against Medium sized enemies by 5%
  • Reduces damage taken from Dragon monsters by 30%
  • While physically attacking, has a 7% chance of inflicting Curse
  • Enables the use of level 2 Force Element
  • New effect: [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
  • Each refine of the equipped Weapon further increases physical and magical damage against Medium sized enemies by 1%. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces Water and Fire property damage taken by 1%
  • If the equipped Weapon is refined to +7 or higher, further increases all stats by 3 and reduces Water and Fire property damage taken by 5% – change to increase VIT +3 and HP +2%
  • If the equipped Weapon is refined to +9 or higher, makes the equipped Weapon Indestructible – REMOVE
  • All Stats +12
  • Increases physical and magical damage against Medium sized enemies by 15%. If the Wearer is not wearing a Shield, further increases physical and magical damage against Medium sized enemies by 7%
  • Reduces damage taken from Dragon monsters by 30%
  • While physically attacking, has a 10% chance of inflicting Curse
  • Enables the use of level 4 Force Element
  • [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
  • Each refine of the equipped Weapon further increases physical and magical damage against Medium sized enemies by 1%. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces Water and Fire property damage taken by 1%
  • If the equipped Weapon is refined to +7 or higher, further increases all stats by 3 and reduces Water and Fire property damage taken by 5% – change all stats by 2
  • If the equipped Weapon is refined to +9 or higher, makes the equipped Weapon IndestructibleREMOVE
  • [Valkyrie Helm]
  • Each 2 refine increase str by 1
  • Each refine increase dex by 1
  • Each 2 refine increase physical atk by 1% – REMOVE
  • If the headgear +9, additional HP by 5%
  • [Any Starwars Headgear]
  • Each refine Star Wars headgear increase str by 1
  • Each refine increases hit rate of the wearer by 5
  • Each 2 refine increase dex by 1 – Additional
  • Each refine Star Wars headgear increase atk demi human by 1% – Change to Each 2 Refine increase atk demi human by 1%
  • If the headgear +9, Reduce all incoming damage from Demi-Humans by 10% – change to 5%
  • Str +15 – Change to 12 , Dex +10, Int +5
  • Reduces damage taken from Demi-Human monsters by 10%
  • Grants immunity to Curse and Blind
  • If Headgear refined to +9, Grants Immunity to Silence – NEW
  • Increases Shadow property damage taken by 15%
  • Each Headgear refine reduces damage taken from Boss monsters by 2%
  • If the Headgear is refined to +9 or higher, reduces Neutral, Shadow, and Holy property damage taken by 10%
  • If the equipped Weapon is refined to +9 or higher, further increases Dex, Str, and Int by 5
  • If the Headgear is refined to +9 or higher increase physical damage by 5%
  • [Jedi]
  • Each refine helm Increase demi-human attack by 1%
  • if the helm is refined to +9, Reduce magical damage by 20% and Reduce critical magic damage by 7% – Change to Reduce magical damage by 25% and Reduce critical magic damage by 15%
  • Each refine helm giving 1% reflect magic and physical damage
  • Each refine helm increase perfect dodge by 2 and hit 5
  • [Sith]
  • Increase Physical damage against Boss monsters by 5%
  • each refine increase Physical damage against Boss monsters by 1% (change to Each 2 Refine )
  • Each refine helm increase perfect dodge by 2 and hit 5 – Remove Perfect Dodge by 2

Spirit of Crusader – 40121
Prevents Soul Linked Rogue/Stalker from Stripping equiped shield via the skill Strip Shield

Spirit of Rogue – 40127
– Rogues/Stalker to divest through Full Protection by consuming one Glistening Coat for each attempt (Change to 3pcs). It doesn’t work with Full Divest but only with Divest Weapon/Shield/Armor/Helm (REMOVE)

Randgris Card [Weapon] 4407
Increases physical and magical attack by 10%
While physically attacking, has a 0.4% chance of auto-casting level 1 Dispel
Makes the weapon Indestructible
If the Weapon is refined to +10, increases physical and magical attack by 7% – (REMOVE)
New effect:** [ Archer, Rogue, Gunslinger Class ]**
Reduces the auto-cast chance by 0.3%

Phreeoni Card [Weapon] 4121
Increases hit rate by 100. If worn with 2 or more other Phreeoni Cards, each additional Phreeoni Card only increases hit rate by 50 instead of 100
Increases perfect hit rate by 10
Increases ranged damage by 15% – (Change 15% to 10%)
If the Weapon is refined to +10, further increases ranged damage by 5%
[ Gunslinger Class ]
Further increases perfect hit rate by 5
Further increases ranged damage by 8% (Change from 8% to 5%)

Orc Hero Card [Headgear] 4143
Vit +3
Grants immunity to Stun
If the wearer’s base Vit is 200 or higher, increases maximum HP by 3% – REMOVE
If the Headgear is refined to +7 or higher, further increases Vit by 2 and reduces Neutral property damage taken by 3% (Change 3% to 2%)

Moonlight Card [Footgear] 4131
Agi +5 – REMOVE
Increases movement speed by 25%
Increases flee rate by 20 – REMOVE
If the Footgear is refined to +7 or higher, increases perfect dodge by 7 – REMOVE
If the Footgear is refined to +9 or higher, reduces magical damage taken by 7% (Reduce from 7% to 5%)
[ Assassin Class ]
Increases critical damage by 7% (increased from 5% to 7%) – REMOVE

Tao Gunka Card [Armor] 4302
Increases maximum HP by 100%
Reduces defense and magical defense by 50%
If the Armor is refined to +7 or higher, increases defense and magical defense by 25% ( change 25% to 10%)
If the Armor is refined to +9 or higher, further increases maximum HP by 10% (Change from 10% to 5%) but reduces maximum SP by 10%

Golden Thief Bug Card [Shield] 4128
Reduces magical damage taken by 75% ( change to 50%)
Reduce magic critical damage by 25% change to 20%
If shield refine +9 or Higher
Increase reduce magic critical damage by 10%
Reduces magical damage taken by 10%

Paladin Skill Defender cast to member

LP + Ganban + AoE Skill

Remove Skill Flying Kick from Copy Skill