Revamp/Fixing bug/error

Fallen Bishop Hibram Card [Footgear] 4441

  • Increases magical attack by 10%
  • Increases magical critical damage by 5%
  • Increases damage taken from Demi-Human monsters by 10%
  • Maximum SP -25%
  • Every 2 Footgear refine further increases magical critical damage by 2%
  • If the Footgear is refined to +9 or higher, further increases magical attack by 5% change from 5% to 10%

Maya Purple Card – 4198

  • Increase magic critical attack by 5% change to Int +4

Golden Thief Bug Card [Shield] 4128

  • Reduces magical damage taken by 75%
  • Reduce magic critical damage by 25%
  • If shield refine +9 or Higher
  • Increase reduce magic critical damage by 10%

Wrath Wings Green – Range (50553)
All stats +5
Dex +5 change to +10
Vit -5
Increase range attack by 3% change to 5%
When receiving magical damage, has a 2% chance of auto-casting level 3 kaite
[Rogue Class]
Increase Double Strafing 5% change to 10%
[Hunter Class]
Increase HP by 10%
Increase Sharpshooting damage by 15%

Wrath Wings Black – Def (50549)
All stats +5
Vit +5
Agi -5
Increase max HP by 3%
15% chance of reflecting single-target magic
Reflect 2% of all in coming Melee Damage
[Acolyte Class]
Increase HP Recovery 10%
[Crusader Class]
Vit+5
Increase max HP by 5%

Wrath Wings Yellow – Support (50557)
All stats +3
Agi +10
Int -20
Vit -10
Reduce HP by 5%
Increase perfect dodge by 20
Increase Hit 50
Reduce Magic Critical Damage and Melee Damage by 2% – Change to Reduce Magic Critical Damage 7% and Melee Damage by 5%
Add 2% chance of casting Level 10 Kyrie Eleison on the user when receiving physical damage
Add 2% chance of casting Safety Wall on the user when receiving physical damage
[Sage Class]
Increase SP Recovery 5%

Wrath Wings Gold – Strength (50552)
All stats +5
Str +5 – change from +5 to +10
Int -5
Increase physical attack by 3% – change to 5%
[Swordsman Class]
Increase Blowling Bash and Spiral 3% (Change to Increase Blowling Bash by 5% and Spiral by 15%)
[Merchant Class]
Increase Cart Termination 10% change from 10% to 20%

Wrath Wings Purple – Magic (50555)
All stats +5
Int +5
Dex -5
Increase magic critical damage by 3%
Reduce After Cast delay 2%
[Acolyte Class]
Increase Holy Light by 50%

[Sage]
Increase magic damage by 10% change to 5%

+0 Kylo Ren Helm [1] 40239

  • Str +15, Dex +10, Int +5
  • Reduces damage taken from Demi-Human monsters by 10%
  • New effect: Grants immunity to Curse and Blind
  • Increases Shadow property damage taken by 15%
  • Each Headgear refine reduces damage taken from Boss monsters by 2%
  • If the Headgear is refined to +9 or higher, reduces Neutral, Shadow, and Holy property damage taken by 10%
  • If the equipped Weapon is refined to +9 or higher, further increases Dex, Str, and Int by 5
  • If the Headgear is refined to +9 or higher increase physical damage by 5%
  • [Jedi]
  • Each refine helm Increase demi-human attack by 1%
  • if the helm is refined to +9, reduce magical damage by 30% (change to Reduce magical damage by 25% and Reduce critical magic damage by 7%)
  • Each refine helm giving 1% reflect magic and physical damage
  • Each refine helm increase perfect dodge by 2 and hit 5
  • [Sith]
  • Increase Physical damage against Boss monsters by 5%
  • each refine increase Physical damage against Boss monsters by 1%
  • Each refine helm increase perfect dodge by 2 and hit 5

Upper Headgear Enchants

Enchant 1

  • Maximum SP 250 / 500 / 750 / 1000 / 1250
  • Hit rate 5 / 10 / 15 / 20 / 25
  • Flee rate 5 / 10 / 15 / 20 / 25
  • Variable cast time -2 / 4 / 6 / 8 / 10%
  • After-cast delay -1 / 2 / 3 / 4 / 5%

Enchant 2

  • Maximum HP 2500 / 5000 / 7500 / 10000 / 12500 change to HP 500 / 1000 / 2000 / 3000 / 5000
  • Physical damage against Boss monsters 1 / 2 / 3 / 4 / 5%
  • Magical damage against Boss monsters 1 / 2 / 3 / 4 / 5%
  • Damage reduction from Boss monsters 1 / 2 / 3 / 4 / 5%
  • Indestructible

Enchant 3

  • Physical attack 1 / 2 / 3 / 4 / 5%
  • Magical attack 1 / 2 / 3 / 4 / 5%
  • Maximum HP 1 / 2 / 3 / 4 / 5%
  • Perfect dodge 1 / 2 / 3 / 4 / 5
  • Immunity (Blind / Curse / Silence)

Armor Enchants

Enchant 1

  • Str +1 / 2 / 3 / 4 / 5
  • Agi +1 / 2 / 3 / 4 / 5
  • Vit +1 / 2 / 3 / 4 / 5
  • Int +1 / 2 / 3 / 4 / 5
  • Dex +1 / 2 / 3 / 4 / 5
  • Luk +1 / 2 / 3 / 4 / 5

Enchant 2

  • Maximum HP 5000 / 10000 / 15000 / 20000 / 25000 change to 1000/2000/5000/7500/10000
  • Physical attack 5 / 10 / 15 / 20 / 25
  • Magical attack 5 / 10 / 15 / 20 / 25
  • Damage reduction from Boss monsters 1 / 2 / 3 / 4 / 5%
  • Immunity (Bleeding / Stone / Knock-back)

Enchant 3

  • Physical attack 1 / 2 / 3 / 4 / 5%
  • Magical attack 1 / 2 / 3 / 4 / 5%
  • Reduces ranged damage taken 1 / 2 / 3 / 4 / 5%
  • Reduces melee damage taken 1 / 2 / 3 / 4 / 5%
  • Reduces magical damage taken 1 / 3 / 5 / 7 / 10%

Shield Enchants

Enchant 1

  • Variable cast time -2 / 4 / 6 / 8 / 10%
  • After-cast delay -1 / 2 / 3 / 4 / 5%
  • Defense 1 / 2 / 3 / 4 / 5
  • Magic defense 1 / 2 / 3 / 4 / 5
  • Indestructible

Enchant 2

  • Maximum HP 5000 / 10000 / 15000 / 20000 / 25000 change to 1000/2000/5000/7500/10000
  • Reduces ranged damage taken 1 / 2 / 3 / 4 / 5%
  • Reduces melee damage taken 1 / 2 / 3 / 4 / 5%
  • Reduces magical damage taken 1 / 2 / 3 / 4 / 5%
  • Reduces critical damage taken 1 / 2 / 3 / 4 / 5%

Enchant 3

  • Maximum HP 1 / 2 / 3 / 4 / 5%
  • Reflects 1 / 2 / 3 / 4 / 5% of all incoming ranged damage taken
  • Reflects 1 / 2 / 3 / 4 / 5% of all incoming melee damage taken
  • Grants a 1 / 3 / 5 / 7 / 10% chance to reflect single target magic
  • Damage reduction from Boss monsters 1 / 2 / 3 / 4 / 5%

Garment Enchants

Enchant 1

  • Maximum HP 2500 / 5000 / 7500 / 10000 / 12500 change to HP 500 / 1000 / 2000 / 3000 / 5000
  • Hit rate 5 / 10 / 15 / 20 / 25
  • Flee rate 5 / 10 / 15 / 20 / 25
  • Defense 1 / 2 / 3 / 4 / 5
  • Magic defense 1 / 2 / 3 / 4 / 5

Enchant 2

  • Reduces ranged damage taken 1 / 2 / 3%
  • Reduces melee damage taken 1 / 2 / 3%
  • Reduces magical damage taken 1 / 2 / 3%
  • Perfect dodge 1 / 2 / 3 / 4 / 5
  • Enables the use of level 1 Teleport / level 1 Sight / level 1 Endure / level 1 Hiding

Enchant 3

  • Reduces Earth and Water property damage taken 1 / 2 / 3 / 4 / 5%
  • Reduces Holy and Fire property damage taken 1 / 2 / 3 / 4 / 5%
  • Reduces Wind and Ghost property damage taken 1 / 2 / 3 / 4 / 5%
  • Reduces Neutral and Shadow property damage taken 1 / 2 / 3 / 4 / 5%
  • Maximum HP 1 / 2 / 3 / 4 / 5%

Footgear Enchants

Enchant 1

  • Maximum HP 2500 / 5000 / 7500 / 10000 / 12500 change to HP 500 / 1000 / 2000 / 3000 / 5000
  • Maximum SP 250 / 500 / 750 / 1000 / 1250
  • Hit rate 5 / 10 / 15 / 20 / 25
  • Flee rate 5 / 10 / 15 / 20 / 25
  • After-cast delay -1 / 2 / 3 / 4 / 5%

Enchant 2

  • Physical attack 5 / 10 / 15 / 20 / 25
  • Magical attack 5 / 10 / 15 / 20 / 25
  • Flee rate 5 / 10 / 15 / 20 / 25
  • Perfect dodge 1 / 2 / 3 / 4 / 5
  • Attack speed 1 / 2 / 3 / 4 / 5

Enchant 3

  • Physical attack 1 / 2 / 3 / 4 / 5%
  • Magical attack 1 / 2 / 3 / 4 / 5%
  • Critical damage 1 / 2 / 3 / 4 / 5%
  • Ranged damage 1 / 2 / 3 / 4 / 5%
  • Movement speed 2 / 4 / 6 / 8 / 10%

POW (power) = + 2ATK
SPL (spell) = + 2MATK
WIS (wisdom) = + ATK/2 & + MATK /2
STA (stamina) = + 500 MaxHP change to 1 points = 200 MaxHP
CON (constitution = + 1P/1HIT & 2P/1FLEE
CRT (critical) = + (MCrit_Damage/4)% change 5 points = 1% MCrit Damage (MCrit Damage/5)%

  • Gacha Credit
  • Fusion Set ( Lotti Event )