Card Revamp
Fallen Bishop Hibram Card [Footgear] 4441
- Increases magical attack by 10%
Increases magical critical damage by 5%- Increases damage taken from Demi-Human monsters by 10%
- Maximum SP -25%
- Every 2 Footgear refine further increases magical critical damage by 2%
- If the Footgear is refined to +9 or higher, further increases magical attack by 5% change from 5% to 10%
Maya Purple Card – 4198
Increase magic critical attack by 5% change to Int +4
Golden Thief Bug Card [Shield] 4128
- Reduces magical damage taken by 75%
- Reduce magic critical damage by 25%
- If shield refine +9 or Higher
- Increase reduce magic critical damage by 10%
Revamp God Wings
Wrath Wings Green – Range (50553)
All stats +5
Dex +5 change to +10
Vit -5
Increase range attack by 3% change to 5%
When receiving magical damage, has a 2% chance of auto-casting level 3 kaite
[Rogue Class]
Increase Double Strafing 5% change to 10%
[Hunter Class]
Increase HP by 10%
Increase Sharpshooting damage by 15%
Wrath Wings Black – Def (50549)
All stats +5
Vit +5
Agi -5Increase max HP by 3%
15% chance of reflecting single-target magic
Reflect 2% of all in coming Melee Damage
[Acolyte Class]
Increase HP Recovery 10%
[Crusader Class]
Vit+5
Increase max HP by 5%
Wrath Wings Yellow – Support (50557)
All stats +3
Agi +10
Int -20
Vit -10
Reduce HP by 5%
Increase perfect dodge by 20
Increase Hit 50
Reduce Magic Critical Damage and Melee Damage by 2% – Change to Reduce Magic Critical Damage 7% and Melee Damage by 5%
Add 2% chance of casting Level 10 Kyrie Eleison on the user when receiving physical damage
Add 2% chance of casting Safety Wall on the user when receiving physical damage
[Sage Class]
Increase SP Recovery 5%
Wrath Wings Gold – Strength (50552)
All stats +5
Str +5 – change from +5 to +10
Int -5
Increase physical attack by 3% – change to 5%
[Swordsman Class]
Increase Blowling Bash and Spiral 3% – (Change to Increase Blowling Bash by 5% and Spiral by 15%)
[Merchant Class]
Increase Cart Termination 10% change from 10% to 20%
Wrath Wings Purple – Magic (50555)
All stats +5
Int +5
Dex -5
Increase magic critical damage by 3%
Reduce After Cast delay 2%
[Acolyte Class]
Increase Holy Light by 50%
[Sage]
Increase magic damage by 10% change to 5%
Revamp Kylo Ren Headgear
+0 Kylo Ren Helm [1] 40239
- Str +15, Dex +10, Int +5
- Reduces damage taken from Demi-Human monsters by 10%
- New effect: Grants immunity to Curse and Blind
- Increases Shadow property damage taken by 15%
- Each Headgear refine reduces damage taken from Boss monsters by 2%
- If the Headgear is refined to +9 or higher, reduces Neutral, Shadow, and Holy property damage taken by 10%
- If the equipped Weapon is refined to +9 or higher, further increases Dex, Str, and Int by 5
- If the Headgear is refined to +9 or higher increase physical damage by 5%
- [Jedi]
- Each refine helm Increase demi-human attack by 1%
- if the helm is refined to +9, reduce magical damage by 30% (change to Reduce magical damage by 25% and Reduce critical magic damage by 7%)
- Each refine helm giving 1% reflect magic and physical damage
- Each refine helm increase perfect dodge by 2 and hit 5
- [Sith]
- Increase Physical damage against Boss monsters by 5%
- each refine increase Physical damage against Boss monsters by 1%
- Each refine helm increase perfect dodge by 2 and hit 5
Revamp Enchantment Stats
Upper Headgear Enchants
Enchant 1
- Maximum SP 250 / 500 / 750 / 1000 / 1250
- Hit rate 5 / 10 / 15 / 20 / 25
- Flee rate 5 / 10 / 15 / 20 / 25
- Variable cast time -2 / 4 / 6 / 8 / 10%
- After-cast delay -1 / 2 / 3 / 4 / 5%
Enchant 2
- Maximum HP 2500 / 5000 / 7500 / 10000 / 12500 change to HP 500 / 1000 / 2000 / 3000 / 5000
- Physical damage against Boss monsters 1 / 2 / 3 / 4 / 5%
- Magical damage against Boss monsters 1 / 2 / 3 / 4 / 5%
- Damage reduction from Boss monsters 1 / 2 / 3 / 4 / 5%
- Indestructible
Enchant 3
- Physical attack 1 / 2 / 3 / 4 / 5%
- Magical attack 1 / 2 / 3 / 4 / 5%
- Maximum HP 1 / 2 / 3 / 4 / 5%
- Perfect dodge 1 / 2 / 3 / 4 / 5
- Immunity (Blind / Curse / Silence)
Armor Enchants
Enchant 1
- Str +1 / 2 / 3 / 4 / 5
- Agi +1 / 2 / 3 / 4 / 5
- Vit +1 / 2 / 3 / 4 / 5
- Int +1 / 2 / 3 / 4 / 5
- Dex +1 / 2 / 3 / 4 / 5
- Luk +1 / 2 / 3 / 4 / 5
Enchant 2
- Maximum HP 5000 / 10000 / 15000 / 20000 / 25000 change to 1000/2000/5000/7500/10000
- Physical attack 5 / 10 / 15 / 20 / 25
- Magical attack 5 / 10 / 15 / 20 / 25
- Damage reduction from Boss monsters 1 / 2 / 3 / 4 / 5%
- Immunity (Bleeding / Stone / Knock-back)
Enchant 3
- Physical attack 1 / 2 / 3 / 4 / 5%
- Magical attack 1 / 2 / 3 / 4 / 5%
- Reduces ranged damage taken 1 / 2 / 3 / 4 / 5%
- Reduces melee damage taken 1 / 2 / 3 / 4 / 5%
- Reduces magical damage taken 1 / 3 / 5 / 7 / 10%
Shield Enchants
Enchant 1
- Variable cast time -2 / 4 / 6 / 8 / 10%
- After-cast delay -1 / 2 / 3 / 4 / 5%
- Defense 1 / 2 / 3 / 4 / 5
- Magic defense 1 / 2 / 3 / 4 / 5
- Indestructible
Enchant 2
- Maximum HP 5000 / 10000 / 15000 / 20000 / 25000 change to 1000/2000/5000/7500/10000
- Reduces ranged damage taken 1 / 2 / 3 / 4 / 5%
- Reduces melee damage taken 1 / 2 / 3 / 4 / 5%
- Reduces magical damage taken 1 / 2 / 3 / 4 / 5%
- Reduces critical damage taken 1 / 2 / 3 / 4 / 5%
Enchant 3
- Maximum HP 1 / 2 / 3 / 4 / 5%
- Reflects 1 / 2 / 3 / 4 / 5% of all incoming ranged damage taken
- Reflects 1 / 2 / 3 / 4 / 5% of all incoming melee damage taken
- Grants a 1 / 3 / 5 / 7 / 10% chance to reflect single target magic
- Damage reduction from Boss monsters 1 / 2 / 3 / 4 / 5%
Garment Enchants
Enchant 1
- Maximum HP 2500 / 5000 / 7500 / 10000 / 12500 change to HP 500 / 1000 / 2000 / 3000 / 5000
- Hit rate 5 / 10 / 15 / 20 / 25
- Flee rate 5 / 10 / 15 / 20 / 25
- Defense 1 / 2 / 3 / 4 / 5
- Magic defense 1 / 2 / 3 / 4 / 5
Enchant 2
- Reduces ranged damage taken 1 / 2 / 3%
- Reduces melee damage taken 1 / 2 / 3%
- Reduces magical damage taken 1 / 2 / 3%
- Perfect dodge 1 / 2 / 3 / 4 / 5
- Enables the use of level 1 Teleport / level 1 Sight / level 1 Endure / level 1 Hiding
Enchant 3
- Reduces Earth and Water property damage taken 1 / 2 / 3 / 4 / 5%
- Reduces Holy and Fire property damage taken 1 / 2 / 3 / 4 / 5%
- Reduces Wind and Ghost property damage taken 1 / 2 / 3 / 4 / 5%
- Reduces Neutral and Shadow property damage taken 1 / 2 / 3 / 4 / 5%
- Maximum HP 1 / 2 / 3 / 4 / 5%
Footgear Enchants
Enchant 1
- Maximum HP 2500 / 5000 / 7500 / 10000 / 12500 change to HP 500 / 1000 / 2000 / 3000 / 5000
- Maximum SP 250 / 500 / 750 / 1000 / 1250
- Hit rate 5 / 10 / 15 / 20 / 25
- Flee rate 5 / 10 / 15 / 20 / 25
- After-cast delay -1 / 2 / 3 / 4 / 5%
Enchant 2
- Physical attack 5 / 10 / 15 / 20 / 25
- Magical attack 5 / 10 / 15 / 20 / 25
- Flee rate 5 / 10 / 15 / 20 / 25
- Perfect dodge 1 / 2 / 3 / 4 / 5
- Attack speed 1 / 2 / 3 / 4 / 5
Enchant 3
- Physical attack 1 / 2 / 3 / 4 / 5%
- Magical attack 1 / 2 / 3 / 4 / 5%
- Critical damage 1 / 2 / 3 / 4 / 5%
- Ranged damage 1 / 2 / 3 / 4 / 5%
- Movement speed 2 / 4 / 6 / 8 / 10%
Revamp Trait Status
POW (power) = + 2ATK
SPL (spell) = + 2MATK
WIS (wisdom) = + ATK/2 & + MATK /2
STA (stamina) = + 500 MaxHP change to 1 points = 200 MaxHP
CON (constitution = + 1P/1HIT & 2P/1FLEE
CRT (critical) = + (MCrit_Damage/4)% change 5 points = 1% MCrit Damage (MCrit Damage/5)%
Added 30% Fixed Cap for the Magic Critical Rate (still subjective for adjusment)
Added Monthly Reset for All Ranking
Fixing opening Box warning when you have 50% Weight
Added Description for Costume
- Gacha Credit
- Fusion Set ( Lotti Event )