Added New Updates

Location: use @quest or @warp quest_room 83 104

How to get Material Crafting

  • MVP Rush Event
  • Each MVP drop their own Echos and drop chance 0.50%

How to join MVP Rush Event

  • Admin announce 1 day before start MVP Rush Event with date and time
  • 5 minute register timer start and Party leader must have World Boss Token before register
  • Requirements 5pcs World Boss Token and 5pcs MVP Voucher for each entry
  • Party leader register event with @mvprush and get ready (item, buffs, etc) Note: no @storage in event map
  • Minimum member per party 4 and maximum 16
  • Must have minimum 2 register before MVP Rush Event start
  • Players have 20 minutes each round to kill MVP inside the Map
  • Difference MvP have difference points

Winner Top 1: 5pcs Costume Weapon Token
Winner Top 2: 3pcs Costume Weapon Token
Winner Top 3: 1pcs Costume Weapon Token

How to refine Costume Weapon

Location: @warp prt_in 57 63

Sein Jewel Axe

  • Blacksmith, Alchemist Class
  • Str +2, Int +2
  • Each Costume Weapon refine increases the damage of Acid Terror and Cart Termination by 1%
  • If the Costume Weapon is refined to +7 or higher, further increases Str and Int by 2
  • If the Costume Weapon is refined to +9 or higher, further increases Str and Int by 3

Sein Jewel Bow

  • Rogue Class
  • Increases ranged damage by 2%
  • Each Costume Weapon refine increases hit rate by 4
  • If the Costume Weapon is refined to +7 or higher, further increases ranged damage by 3%
  • If the Costume Weapon is refined to +9 or higher, increases the damage of Double Strafing by 5%

Sein Jewel Chakram

  • Dancer Class
  • Dex +3
  • Each Costume Weapon refine increases the damage of Throw Arrow by 1%
  • If the Costume Weapon is refined to +7 or higher, increases perfect dodge by 4
  • If the Costume Weapon is refined to +9 or higher, further increases Dex by 4 and increases Agi by 3

Sein Jewel Blades

  • Assassin Class
  • Increases physical damage against all sizes by 2%
  • Each Costume Weapon refine increases the damage of Soul Destroyer by 1%
  • If the Costume Weapon is refined to +7 or higher, increases physical attack by 30
  • If the Costume Weapon is refined to +9 or higher, increases physical damage against Medium sized enemies by 5%

Sein Jewel Artillery

  • Increases the damage of Ground Drift by 5%
  • Each Costume Weapon refine increases physical attack by 5
  • If the Costume Weapon is refined to +7 or higher, reduces damage taken from all sizes by 5% and increases physical damage to all sizes by 5%
  • If the Costume Weapon is refined to +9 or higher, further increases the damage of Ground Drift by 10%

Sein Jewel Mandolin

  • Bard Class
  • Dex +3
  • Each Costume Weapon refine increases the damage of Musical Strike by 1%
  • If the Costume Weapon is refined to +7 or higher, increases perfect dodge by 4
  • If the Costume Weapon is refined to +9 or higher, further increases Dex by 4 and increases Agi by 3

Sein Jewel Fangs

  • Assassin Class
  • Increases critical rate by 5
  • Each Costume Weapon refine increases critical damage by 1%
  • If the Costume Weapon is refined to +7 or higher, makes physical attacks have a 7% chance of healing 10% of the damage dealt as HP
  • If the Costume Weapon is refined to +9 or higher, increases the damage of Sonic Blow and Grimtooth by 5%

Sein Jewel Claws

  • Monk Class
  • Str +2, Int +2
  • Each Costume Weapon refine increases maximum SP by 125
  • If the Costume Weapon is refined to +7 or higher, further increases Str and Int by 3
  • If the Costume Weapon is refined to +9 or higher, increases physical attack by 5%

Sein Jewel Longbow

  • Hunter Class
  • Increases critical damage by 2%
  • Each Costume Weapon refine Increases critical rate by 1
  • If the Costume Weapon is refined to +7 or higher, increases ranged damage by 5%
  • If the Costume Weapon is refined to +9 or higher, increases the damage of Sharp Shooting by 5%

Sein Jewel Scepter

  • Monk Class
  • Increases melee and ranged damage by 2%
  • Each Costume Weapon refine reduces the after-cast delay of all skills by 1%
  • If the Costume Weapon is refined to +7 or higher, increases the damage of Infiltrate and Finger Offensive by 7%
  • If the Costume Weapon is refined to +9 or higher, further increases melee and ranged damage by 3%

Sein Jewel Blasters

  • Gunslinger Class
  • Dex +2, Agi +2
  • Each Costume Weapon refine increases physical attack by 3
  • If the Costume Weapon is refined to +7 or higher, increases physical attack by 5%
  • If the Costume Weapon is refined to +9 or higher, increases the damage of Rapid Shower and Desperado by 5%

Sein Jewel Glaive

  • Ninja Class
  • Increases physical and magical attack by 2%
  • Each Costume Weapon refine increases Str and Int by 1
  • If the Costume Weapon is refined to +7 or higher, further increases physical and magical attack by 2%
  • If the Costume Weapon is refined to +9 or higher, further increases physical and magical attack by 3%

Sein Jewel Pike

  • Knight Class
  • Increases hit rate by 25
  • Each Costume Weapon refine increases the damage of Spear Boomerang and Spiral Pierce by 1%
  • If the Costume Weapon is refined to +7 or higher, increases physical damage against all sizes by 5%
  • If the Costume Weapon is refined to +9 or higher, increases ranged damage by 5%

Sein Jewel Armament

  • Crusader Class
  • Increases maximum HP by 2%
  • Each Costume Weapon refine increases the damage of Holy Cross and Shield Boomerang by 1%
  • If the Costume Weapon is refined to +7 or higher, increases physical attack by 75
  • If the Costume Weapon is refined to +9 or higher, further increases maximum HP by 3%

Sein Jewel Staff

  • Priest, Magician Class
  • Magical attacks ignore 5% of the target’s magic defense
  • Each Costume Weapon refine increases magical attack by 3
  • If the Costume Weapon is refined to +7 or higher, increases magical attack by 5%
  • If the Costume Weapon is refined to +9 or higher, increases the damage of Wind, Fire, and Holy property magic by 5%

Sein Jewel Sword

  • Knight Class
  • Increases physical attack by 10
  • Each Costume Weapon refine increases hit rate and flee rate by 1
  • If the Costume Weapon is refined to +7 or higher, increases physical damage against all races by 5%
  • If the Costume Weapon is refined to +9 or higher, increases the damage of Head Crush and Bowling Bash by 5%

Sein Jewel Lightsaber

  • Jedi, Sith Class
  • Increases attack speed by 3
  • Each Costume Weapon refine increases the damage of Lightsaber Throw by 1%
  • If the Costume Weapon is refined to +7 or higher, increases physical damage against Boss monsters by 7%
  • If the Costume Weapon is refined to +9 or higher, increases physical attack by 7%

Sword Barrier

  • All Stats +7
  • Reduces damage taken from Medium and Large sized enemies by 5%
  • If the Wearer is wearing a Shield, enables the use of level 2 Auto Guard. If the Wearer is not wearing a Shield, reduces damage taken from all sizes by 5%
  • Reflects 5% of all incoming melee damage
  • Grants immunity to Knock-back
  • [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
  • Each refine of the equipped Weapon increases maximum HP by 1%. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces Neutral, Ghost, and Shadow property damage taken by 1%
  • If the equipped Weapon is refined to +7 or higher, further increases maximum HP by 5% and further reflects 3% of all incoming melee damage
  • If the equipped Weapon is refined to +9 or higher, when receiving magical damage, has a 2% chance of auto-casting level 1 Kaite

Flame Aura

  • All Stats +7
  • Int +8
  • Increases magical attack by 10%. If the Wearer is not wearing a Shield, further increases magical attack by 5%
  • Magical attacks ignore 25% of the target’s magic defense
  • Reduces the after-cast delay of all skills by 10%
  • [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
  • Each refine of the equipped Weapon further increases Int by 1. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces Wind, Fire, and Holy property damage taken by 1%
  • If the equipped Weapon is refined to +7 or higher, further reduces the after-cast delay of all skills by 5% and enables the use of level 1 Sight Blaster
  • If the equipped Weapon is refined to +9 or higher, increases the damage of Wind, Fire, and Holy property magic by 10%
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    • Oracle Ring – 50042
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