Dragon Wings [0]
- All Stats +7
- Increases physical and magical damage against Medium sized enemies by 10%. If the Wearer is not wearing a Shield, further increases physical and magical damage against Medium sized enemies by 5%
- Reduces damage taken from Dragon monsters by 30%
- While physically attacking, has a 7% chance of inflicting Curse
- Enables the use of level 2 Force Element
- New effect: [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
- Each refine of the equipped Weapon further increases physical and magical damage against Medium sized enemies by 1%. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces Water and Fire property damage taken by 1%
- If the equipped Weapon is refined to +7 or higher, further increases all stats by 3 and reduces Water and Fire property damage taken by 5%
- If the equipped Weapon is refined to +9 or higher, makes the equipped Weapon Indestructible
Mantigrue Wings [0]
- All Stats +5
- Increases physical and magical attack by 100. If the Wearer is not wearing a shield, increases physical and magical attack by 7%
- Enables the use of level 1 Resurrection
- [ Ninja Class ]
- Increases magical attack by 8%
- Each level of First Wind learned increases Int by 1 and increases the damage of Wind property magic by 3%
- Each level of Snow Flake Draft learned increases Int by 1 and increases the damage of Water property magic by 3%
- Each level of Exploding Dragon learned increases Int by 1 and increases the damage of Fire property magic by 3%
- [ Gunslinger Class ]
- Increases ranged damage by 12%
- Each level of Snake Eyes learned enables the use of 1 level of Owl’s Eye
- Each level of Tracking learned enables the use of 1 level of Improve Concentration
- If Gatling Fever is mastered at level 10, increases critical damage by 12% and grants immunity to Knock-back
- [ Padawan Class ]
- Increases physical attack by 8%
- Each level of Force Jump learned increases Agi by 1 and increases attack speed by 1
- Each level of Force Pull learned increases Dex by 1 and increases physical attack by 20
- If Sense is learned, reduces Earth, Wind, Water, and Fire property damage taken by 10%
- [ Super Novice Class ]
- Further increases all stats by 10
- Each level of Bash learned enables the use of 1 level of Bowling Bash
- If Increase HP Recovery is mastered at level 10, increases maximum HP by 50,000
- Each level of Heal learned enables the use of 1 level of Kyrie Eleison
- If Blessing is mastered at level 10, increases physical and magical attack by 15%
- Each level of Fire Bolt learned enables the use of 1 level of Meteor Storm
- If Lightning Bolt is mastered at level 10, enables the use of level 5 Double Casting
- Each level of Vulture’s Eye learned enables the use of 1 level of Wind Walker
- If Improve Concentration is mastered at level 10, increases hit rate by 35 and reduces the after-cast delay of all skills by 10%
- Each level of Improve Dodge learned increases flee rate by 5 and increases attack speed by 1
- If Hiding is mastered at level 10, enables the use of level 5 Tunnel Drive
- Each level of Mammonite learned enables the use of 1 level of Weaponry Mastery
- If Pushcart is mastered at level 10, enables the use of level 5 Over Thrust
- New effect: [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
- Each refine of the equipped Weapon further increases physical and magical attack by 10. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces damage taken from Boss monsters by 2%
- If the equipped Weapon is refined to +7 or higher, further increases physical and magical attack by 25 and increases physical and magical attack by 5%
- If the equipped Weapon is refined to +9 or higher, increases attack speed by 100%
+0 Valkyrie Helm [1] 40057
- Str +5, Dex +5, Int +5
- Reduces damage taken from Demi-Human monsters by 10%
- New effect: Increases the healing effectiveness of all skills by 10%
- New effect: Grants immunity to Silence
- Increases Shadow property damage taken by 15%
- New effect:
- Each Headgear refine reduces damage taken from Boss monsters by 1%
- If the Headgear is refined to +7 or higher, reduces Neutral, Shadow, and Holy property damage taken by 5%
- Each refine of the equipped Weapon increases maximum HP by 2,500
- If the equipped Weapon is refined to +7 or higher, further increases Dex, Str, and Int by 2
+0 Kakashi’s Head Protector [1] 40055
- Dex +15
- Increases ranged damage by 10% (increased from 7% to 10%)
- Increases movement speed by 25%
- Grants immunity to Blind
- Increases Water property damage taken by 15%
[ Hunter, Rogue, Class ](job-specific bonus replaced)Increases perfect hit rate by 25(effect replaced)- New effect:
- Each Headgear refine increases movement speed by 1%
- If the Headgear is refined to +7 or higher, while physically attacking, has a 2% chance of increasing Dex by 15 for 5 seconds
- Each refine of the equipped Weapon further increases ranged damage by 1%
- If the equipped Weapon is refined to +7 or higher, increases perfect hit rate by 25
+0 Traveler’s Hat [1] 40056
- Luk +15
- Increases critical rate by 20
- Increases critical damage by 10% (increased from 7% to 10%)
- Grants immunity to Curse
- Increases Ghost property damage taken by 15%
[ Thief, Padawan Class ](job-specific bonus replaced)Further increases critical damage by 7%(effect replaced)- New effect:
- Each Headgear refine increases physical damage against Small and Medium sized monsters by 1%
- If the Headgear is refined to +7 or higher, while physically attacking, has a 2% chance of auto-casting level 1 Lex Aeterna
- Each refine of the equipped Weapon further increases critical damage by 1%
- If the equipped Weapon is refined to +7 or higher, increases attack speed by 10
+0 Note Headphone [1] 5151
- Int +15
MDef +10Reduces magical damage taken by 10% (effect changed)- Increases perfect dodge by 10 (increased from 7 to 10)
- Grants immunity to Sleep
- Increases Earth property damage taken by 15%
[ Bard and Dancer Class ](job-specific bonus replaced)While physically attacking, has a 5% chance of auto-casting level 3 Tarot Card of Fate(effect replaced)- New effect:
- Each Headgear refine further increases perfect dodge by 1
- If the Headgear is refined to +7 or higher, further reduces magical damage taken by 7%
- Each refine of the equipped Weapon reduces physical and magical critical damage taken by 1%
- If the equipped Weapon is refined to +7 or higher, every 25 base Int further increases Int by 1
Cyclop’s Eye [1] 5135
- Str +3, Dex +3, Int +3
- [ Thief, Padawan Class ]
- Increases flee rate by 50
- Increases critical damage by 3%
- [ Acolyte, Magician, Ninja Class ]
- Increases maximum SP by 250
- Increases magical attack by 3%
- [ Merchant, Swordsman Class ]
- Increases attack speed by 3
- Increases physical attack by 25
- [ Archer, Gunslinger Class ]
- Increases hit rate by 50
- Increases ranged damage by 3%
- [ Super Novice Class ]
- All Stats +2
- Increases physical and magical attack by 50