MVP Card Readjustments

  • Increases physical critical damage by 20%
  • Each physical attack heals 100 HP
  • If the Weapon is refined to +10, increases critical rate by 10 and increases the HP healed per attack by 150 (added critical rate bonus)
  • [ + Katar, Gatling Gun, Two-Handed Axe, Two-Handed Spear, or Two-Handed Sword ]
  • Further increases physical critical damage by 15% (increased from 10% to 15%)
  • Card limit of 2
  • Int +2
  • Reduces casting time by 25%
  • Each 85 base levels of the wearer further increases Int by 1
  • If the wearer’s base Int is 250 or higher, further increases Int by 2 and reduces the after-cast delay of all skills by 10% (increased from 5% to 10%)

Detardeurus Card [Armor] 4386

  • Gains immunity to Frozen
  • When receiving magical damage, has a 5% chance of auto-casting level 1 Land Protector
  • Magic defense -20% (effect removed)
  • If the Armor is refined to +7 or higher, increases magic defense by 20% reduces magical damage taken by 10% (changed from magic defense increase to reduced magical damage taken)
  • If the Armor is refined to +9 or higher, increases maximum HP and SP by 30%
  • Increases magical attack by 30
  • While magically attacking, has a 3% chance of healing 10% of the damage dealt as HP
  • If the Weapon is refined to +10, increases magical attack by 12% (increased from 10% to 12%)
  • [ + Huuma Shuriken or Two-Handed Staff ]
  • Increases the healing chance by 4%
  • Increases magical attack by 8% (increased from 7% to 8%)
  • Physical attacks negate the target’s size
  • Each physical attack heals 2 SP
  • If the Weapon is refined to +10, increases physical damage against all sizes by 20% (increased from 10% to 20%)
  • [ + Dagger, Fist, One-Handed Axe, Musical Instrument, or Whip ]
  • Increases physical damage against all sizes by 10% (weapon specific bonus removed and added to base effect)
  • Str +5
  • New effect: Increases attack speed by 3
  • Automatically activates the Endure status
  • Maximum HP -10% (removed effect)
  • If the Footgear is refined to +7 or higher, increases maximum HP by 10%
  • If the Footgear is refined to +9 or higher, reduces ranged damage taken by 7%
  • [ Blacksmith Class ]
  • New effect: Str +5
  • Increases maximum HP by 15% (increased from 10% to 15%)
  • Increases the damage of Cart Termination by 30% (increased from 20% to 30%)
  • Reduces Max SP by 25%.
  • Magic Attack +10%
  • Increase Magic Critical Damage by 5%
  • Increase damage taken from Demi-Human by 10%.
  • Every 2 Footgear refine increases magical critical damage against Demi-Human monsters by 1%
  • If the Footgear is refined to +9 or higher, further increases magic damage by 5%
  • Reduces magical damage taken by 75% (increased from 50% to 75%)
  • Reduces magical critical damage taken by 25%.
  • Increases the SP cost of all skills by 100%
  • If the Shield is refined to +7 or higher, reduces the SP cost of all skills by 50% (removed effect)
  • If the Shield is refined to +9 or higher, further reduces magical damage taken by 20% (removed effect)
  • Increases maximum HP by 25%
  • When receiving physical damage, has a 50% chance of inflicting the Freeze status
  • If the Armor is refined to +7 or higher, reduces Water property damage taken by 12% (increased from 7% to 12%)
  • If the Armor is refined to +9 or higher, further increases maximum HP by 25%
  • [ + Hatii Babe Card ]
  • Further increases maximum HP by 25% (increased from 15% to 25%)
  • Reduces Water property damage taken by 5%
  • Every 10 job levels increases hit rate and flee rate by 1
  • Every 4 job levels increases physical attack by 1
  • When receiving physical damage, has a 1% chance of auto-casting level 2 Earthquake (chance increased from 0.5% to 1%; auto-casts Earthquake at level 2 instead of level 1)
  • If the Wearer is not wearing a Shield, increases physical attack by 35 and increases physical damage against Boss monsters by 7% (bonus attack increased from 25 to 35; added physical damage against Boss monsters)
  • Physical attacks ignore the target’s defense
  • Drains 666 HP every 10 seconds
  • If the wearer’s base Agi is 125 or higher, negates the HP drain
  • If the Weapon is refined to +10, increases physical damage against all races by 20% (increased from 10% to 20%)
  • [ + Dagger, Huuma Shuriken, Katar, One-Handed Spear, One-Handed Sword, Two-Handed Axe, Two-Handed Spear, or Two-Handed Sword ] (removed Dagger, One-Handed Spear, One-Handed Sword; added Katar and Two-Handed Axe)
  • Increases physical damage against all races by 10%
  • New effect: Card limit of 2
  • Int +5
  • Increases maximum SP by 50%
  • Increases the healing effectiveness of all skills by 10%
  • If the Footgear is refined to +7 or higher, further increases Int by 3 (increased from 2 to 3)
  • If the Footgear is refined to +9 or higher, reduces melee damage taken by 7%
  • [ Priest Class ]
  • Further increases the healing effectiveness of all skills by 10% (increased from 7% to 10%)
  • Increases maximum HP by 15%
  • New effect: Reduces melee damage taken by 5%
  • Grants a 40% chance of reflecting single-target magic
  • Grants immunity to Blind
  • If the Shield is refined to +7 or higher, reduces damage taken from all sizes by 8% (increased from 5% to 8%)
  • If the Shield is refined to +9 or higher, further reduces damage taken from all sizes by 7% (increased from 5% to 7%)
  • [ + Maya Purple Card ]
  • New effect: Increases chance of reflecting single-target magic by 10%
  • Reduces damage taken from all sizes by 5% (decreased from 7% to 5%)
  • Agi +5
  • Increases movement speed by 25%
  • Increases flee rate by 25 (increased from 20 to 25)
  • If the Footgear is refined to +7 or higher, increases perfect dodge by 7
  • If the Footgear is refined to +9 or higher, reduces magical damage taken by 7%
  • [ Assassin, Sith Class ] (added Sith class)
  • New effect: Increases critical rate by 7
  • Increases critical damage by 7%
  • New effect: Reduces magical damage taken by 5%
  • Reflects 30% of all incoming melee damage
  • Reduces damage taken from Boss monsters by 10%
  • Maximum HP -15% (reduced from 25% to 15%)
  • If the Armor is refined to +7 or higher, increases maximum HP by 15%
  • If the Armor is refined to +9 or higher, increases melee reflect by 10%
  • [ Priest, Jedi Class ]
  • Every 10 base Vit increases maximum HP by 1% (changed from 10% max HP to 1% maximum HP per 10 base Vit)
  • Increases melee reflect by 10%
  • Increases maximum HP and SP by 3%
  • Enables full HP and SP on respawn or resurrection
  • [ Acolyte, Archer, Mage, Ninja, Sith Class ]
  • Further increases maximum HP by 2%
  • New effect: Increases defense by 3
  • [ Merchant, Swordsman, Thief, Gunslinger, Jedi Class ]
  • Further increases maximum SP by 2%
  • New effect: Increases magic defense by 3
  • [ Super Novice Class ]
  • Increases maximum HP by 37,500 (increased from 12,500 to 37,500)
  • Increases maximum SP by 750 (increased from 375 to 750)
  • Increases hit rate by 100. If worn with 2 or more other Phreeoni Cards, each additional Phreeoni Card only increases hit rate by 50 instead of 100
  • Increases perfect hit rate by 15 (increased from 10 to 15)
  • Increases ranged damage by 15%
  • If the Weapon is refined to +10, further increases ranged damage by 5%
  • [ Gunslinger Class ]
  • Further increases perfect hit rate by 10 (increased from 5 to 10)
  • Further increases ranged damage by 10% (increased from 8% to 10%)
  • Str +5, Vit +5
  • Increases maximum HP by 15% (increased from 10% to 15%)
  • Increases physical attack by 50 (increased from 40 to 50)
  • Grants immunity to Knock-back
  • If the Armor is refined to +7 or higher, further increases physical attack by 75 (increased from 60 to 75)
  • If the Armor is refined to +9 or higher, further increases maximum HP by 15% and increases physical attack by 12% (reduced HP bonus from 40% to 15%; added physical attack)
  • Increases physical and magical attack by 10%
  • While physically attacking, has a 0.4% chance of auto-casting level 1 Dispel
  • Makes the weapon Indestructible
  • If the Weapon is refined to +10, increases physical attack by 10% and increases magical attack by 7% (increased physical attack from 7% to 10%)
  • [ Archer, Rogue, Gunslinger Class ]
  • Reduces the auto-cast chance by 0.2% (reduced auto-cast chance reduction from 0.3% to 0.2%)
  • New effect: Card limit of 2
  • Increases magical damage against all sizes by 5%
  • While physically attacking, has a 2% chance of auto-casting level 2 Storm Gust
  • If the Weapon is refined to +10, increases the damage of Storm Gust by 7% and further increases magical damage against all sizes by 5% (increases magical damage against all sizes from 3% to 5%)
  • [ + Two-Handed Staff ]
  • Increases the damage of Storm Gust by 8%
  • New effect: [ Priest, Super Novice Class ]
  • Each Weapon refine enables the use of 1 level of Storm Gust
  • Int +2, Dex +2
  • Physical attacks ignore 30% defense of Boss monsters
  • Magical attacks ignore 30% magic defense of Boss monsters
  • New effect: Increases physical and magical damage against Boss monsters by 5%
  • If the Headgear is refined to +7 or higher, further ignores 10% defense and magic defense of Boss monsters and further increases physical and magical damage against Boss monsters by 5% (added physical and magical damage against Boss monsters)