How to Craft Costume Weapon
Location: use @quest or @warp quest_room 83 104
How to get Material Crafting
- MVP Rush Event
- Each MVP drop their own Echos and drop chance 0.50%
How to join MVP Rush Event
- Admin announce 1 day before start MVP Rush Event with date and time
- 5 minute register timer start and Party leader must have World Boss Token before register
- Requirements 5pcs World Boss Token and 5pcs MVP Voucher for each entry
- Party leader register event with @mvprush and get ready (item, buffs, etc) Note: no @storage in event map
- Minimum member per party 4 and maximum 16
- Must have minimum 2 register before MVP Rush Event start
- Players have 20 minutes each round to kill MVP inside the Map
- Difference MvP have difference points
Winner Top 1: 5pcs Costume Weapon Token
Winner Top 2: 3pcs Costume Weapon Token
Winner Top 3: 1pcs Costume Weapon Token
How to refine Costume Weapon
Location: @warp prt_in 57 63
Sein Jewel Axe
- Blacksmith, Alchemist Class
- Str +2, Int +2
- Each Costume Weapon refine increases the damage of Acid Terror and Cart Termination by 1%
- If the Costume Weapon is refined to +7 or higher, further increases Str and Int by 2
- If the Costume Weapon is refined to +9 or higher, further increases Str and Int by 3
Sein Jewel Bow
- Rogue Class
- Increases ranged damage by 2%
- Each Costume Weapon refine increases hit rate by 4
- If the Costume Weapon is refined to +7 or higher, further increases ranged damage by 3%
- If the Costume Weapon is refined to +9 or higher, increases the damage of Double Strafing by 5%
Sein Jewel Chakram
- Dancer Class
- Dex +3
- Each Costume Weapon refine increases the damage of Throw Arrow by 1%
- If the Costume Weapon is refined to +7 or higher, increases perfect dodge by 4
- If the Costume Weapon is refined to +9 or higher, further increases Dex by 4 and increases Agi by 3
Sein Jewel Blades
- Assassin Class
- Increases physical damage against all sizes by 2%
- Each Costume Weapon refine increases the damage of Soul Destroyer by 1%
- If the Costume Weapon is refined to +7 or higher, increases physical attack by 30
- If the Costume Weapon is refined to +9 or higher, increases physical damage against Medium sized enemies by 5%
Sein Jewel Artillery
- Increases the damage of Ground Drift by 5%
- Each Costume Weapon refine increases physical attack by 5
- If the Costume Weapon is refined to +7 or higher, reduces damage taken from all sizes by 5% and increases physical damage to all sizes by 5%
- If the Costume Weapon is refined to +9 or higher, further increases the damage of Ground Drift by 10%
Sein Jewel Mandolin
- Bard Class
- Dex +3
- Each Costume Weapon refine increases the damage of Musical Strike by 1%
- If the Costume Weapon is refined to +7 or higher, increases perfect dodge by 4
- If the Costume Weapon is refined to +9 or higher, further increases Dex by 4 and increases Agi by 3
Sein Jewel Fangs
- Assassin Class
- Increases critical rate by 5
- Each Costume Weapon refine increases critical damage by 1%
- If the Costume Weapon is refined to +7 or higher, makes physical attacks have a 7% chance of healing 10% of the damage dealt as HP
- If the Costume Weapon is refined to +9 or higher, increases the damage of Sonic Blow and Grimtooth by 5%
Sein Jewel Claws
- Monk Class
- Str +2, Int +2
- Each Costume Weapon refine increases maximum SP by 125
- If the Costume Weapon is refined to +7 or higher, further increases Str and Int by 3
- If the Costume Weapon is refined to +9 or higher, increases physical attack by 5%
Sein Jewel Longbow
- Hunter Class
- Increases critical damage by 2%
- Each Costume Weapon refine Increases critical rate by 1
- If the Costume Weapon is refined to +7 or higher, increases ranged damage by 5%
- If the Costume Weapon is refined to +9 or higher, increases the damage of Sharp Shooting by 5%
Sein Jewel Scepter
- Monk Class
- Increases melee and ranged damage by 2%
- Each Costume Weapon refine reduces the after-cast delay of all skills by 1%
- If the Costume Weapon is refined to +7 or higher, increases the damage of Infiltrate and Finger Offensive by 7%
- If the Costume Weapon is refined to +9 or higher, further increases melee and ranged damage by 3%
Sein Jewel Blasters
- Gunslinger Class
- Dex +2, Agi +2
- Each Costume Weapon refine increases physical attack by 3
- If the Costume Weapon is refined to +7 or higher, increases physical attack by 5%
- If the Costume Weapon is refined to +9 or higher, increases the damage of Rapid Shower and Desperado by 5%
Sein Jewel Glaive
- Ninja Class
- Increases physical and magical attack by 2%
- Each Costume Weapon refine increases Str and Int by 1
- If the Costume Weapon is refined to +7 or higher, further increases physical and magical attack by 2%
- If the Costume Weapon is refined to +9 or higher, further increases physical and magical attack by 3%
Sein Jewel Pike
- Knight Class
- Increases hit rate by 25
- Each Costume Weapon refine increases the damage of Spear Boomerang and Spiral Pierce by 1%
- If the Costume Weapon is refined to +7 or higher, increases physical damage against all sizes by 5%
- If the Costume Weapon is refined to +9 or higher, increases ranged damage by 5%
Sein Jewel Armament
- Crusader Class
- Increases maximum HP by 2%
- Each Costume Weapon refine increases the damage of Holy Cross and Shield Boomerang by 1%
- If the Costume Weapon is refined to +7 or higher, increases physical attack by 75
- If the Costume Weapon is refined to +9 or higher, further increases maximum HP by 3%
Sein Jewel Staff
- Priest, Magician Class
- Magical attacks ignore 5% of the target’s magic defense
- Each Costume Weapon refine increases magical attack by 3
- If the Costume Weapon is refined to +7 or higher, increases magical attack by 5%
- If the Costume Weapon is refined to +9 or higher, increases the damage of Wind, Fire, and Holy property magic by 5%
Sein Jewel Sword
- Knight Class
- Increases physical attack by 10
- Each Costume Weapon refine increases hit rate and flee rate by 1
- If the Costume Weapon is refined to +7 or higher, increases physical damage against all races by 5%
- If the Costume Weapon is refined to +9 or higher, increases the damage of Head Crush and Bowling Bash by 5%
Sein Jewel Lightsaber
- Jedi, Sith Class
- Increases attack speed by 3
- Each Costume Weapon refine increases the damage of Lightsaber Throw by 1%
- If the Costume Weapon is refined to +7 or higher, increases physical damage against Boss monsters by 7%
- If the Costume Weapon is refined to +9 or higher, increases physical attack by 7%
New Donation Item
Sword Barrier
- All Stats +7
- Reduces damage taken from Medium and Large sized enemies by 5%
- If the Wearer is wearing a Shield, enables the use of level 2 Auto Guard. If the Wearer is not wearing a Shield, reduces damage taken from all sizes by 5%
- Reflects 5% of all incoming melee damage
- Grants immunity to Knock-back
- [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
- Each refine of the equipped Weapon increases maximum HP by 1%. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces Neutral, Ghost, and Shadow property damage taken by 1%
- If the equipped Weapon is refined to +7 or higher, further increases maximum HP by 5% and further reflects 3% of all incoming melee damage
- If the equipped Weapon is refined to +9 or higher, when receiving magical damage, has a 2% chance of auto-casting level 1 Kaite
Flame Aura
- All Stats +7
- Int +8
- Increases magical attack by 10%. If the Wearer is not wearing a Shield, further increases magical attack by 5%
- Magical attacks ignore 25% of the target’s magic defense
- Reduces the after-cast delay of all skills by 10%
- [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
- Each refine of the equipped Weapon further increases Int by 1. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces Wind, Fire, and Holy property damage taken by 1%
- If the equipped Weapon is refined to +7 or higher, further reduces the after-cast delay of all skills by 5% and enables the use of level 1 Sight Blaster
- If the equipped Weapon is refined to +9 or higher, increases the damage of Wind, Fire, and Holy property magic by 10%
Rotation and added new Costume
- PvP Shop (for preview please check inside shop)
- WoE and KoE Shop (for preview please check inside shop)
- DarkRO Lucky Box
- Oracle Ring – 50042
- Parox Mask – 50044
- Piouss Shield – 50046
- Plague Mask – 50048
- Streamer Shop
- Oracle Hat – 50041
- Parox Hat – 50043
- Piouss Helm – 50045
- Plague Hat – 50047