+0 Fist of Fury [3 / 4]
- Class: Mace
- Attack: 200 (increased from 175 to 200)
- Reduces Wind and Fire property damage taken by 7% (increased from 5% to 7%)
- Indestructible
- Each Weapon refine reduces damage taken from Boss monsters by 1%
- Each 2 Weapon refine increases maximum HP by 1%
- [ + Phoenix Wings ]
- Further reduces Fire property damage taken by 8% (increased from 5% to 8%)
- Increases maximum HP by 5%
- Enables the use of level 1 Sight
- Each Weapon refine increases physical damage against Boss monsters by 5% (increased from 3% to 5%)
- Flee rate -1 per base level
- [ + Torn Wings ]
- Further reduces Wind property damage taken by 5%
- Increases attack speed by 7
- While physically attacking, has a 3% chance of auto-casting level 5 Fury
- Each Weapon refine increases critical damage by 3%
- Maximum SP -10%
+0 Skewer [3 / 4]
- Class: Dagger
- Attack: 175 (increased from 165 to 175)
- Agi +5
- Increases attack speed by 5
- Each Weapon refine reduces Ghost, Shadow, and Holy property damage taken by 1%
- Each 2 Weapon refine increases attack speed by 1
- [ + Torn Wings ]
- Reduces Ghost, Shadow, and Holy property damage taken by 7% (increased from 5% to 7%)
- Increases critical rate by 10
- Negates the increased Earth property damage taken from Torn Wings
- Each Weapon refine increases critical damage by 3%
- Perfect dodge -10
- [ + Black Butterfly Wings ]
- Increases physical attack by 25
- Makes the weapon Unstrippable
- While physically attacking, has a 1% chance of activating the infiltration skill effect for 3 seconds
- Each Weapon increases physical damage against Ghost, Shadow, and Holy property enemies by 3%
- Maximum HP -10%
+0 Icarus Knuckle [3 / 4]
- Class: Claw
- Attack: 140
- Increases physical damage against Small and Medium sized monsters by 5%
- Increases the damage of Finger Offensive and Investigate by 10%
- Each Weapon refine increases physical damage against Angel, Demi-Human, and Demon monsters by 1%
- [ + Demon Wings ]
- Further increases physical damage against Angel, Demi-Human, and Demon monsters by 2%
- While physically attacking, has a 25% chance of healing 3% of the damage dealt as SP
- Each Weapon refine increases maximum SP by 150 and further increases the damage of Finger Offensive by 3% (increased from 2% to 3%)
- If the Weapon is refined to +7 or higher, further increases physical damage against Small and Medium sized monsters by 12%
- [ + Gargoyle Wings ]
- Further increase physical attack by 20
- While physically attacking, has a 3% chance of auto-casting Investigate of the level learned
- Each Weapon refine further increases the damage of Investigate 2%
- If the Weapon is refined to +7 or higher, physical attacks ignore the Size of the target and further increase physical damage against Angel, Demi-Human, and Demon monsters by 7%
+0 Icarus Revolver [3 / 4]
- Class: Revolver
- Attack: 135
- Increases ranged damage by 7%
- Physical attacks heal 150 HP
- Each Weapon refine increases physical damage against Brute, Demi-Human, and Insect monsters by 1%
- [ + Claw Wings ]
- Increases attack speed by 5
- Increases physical damage against Brute, Demi-Human, and Insect monsters by 7% (increased from 5% to 7%)
- Each Weapon refine further increases ranged damage by 1%
- If the Weapon is refined to +7 or higher, increases the damage of Rapid Shower by 30% (increased from 25% to 30%)
- [ + Gargoyle Wings ]
- Further increases ranged damage by 8%
- Increases physical attack by 20%
- Each Weapon refine reduces the after-cast delay of all skills by 1% and makes physical attacks heal 35 more HP
- If the Weapon is refined to +7 or higher, increases the damage of Desperado by 15% (increased from 12% to 15%)
+0 Double-bladed Lightsaber [3]
- Attack: 175
- Weapon Level: 3
- Reduces the after-cast delay of all skills by 15% (increased from 5% to 15%)
- Reduces the SP cost of all skills by 15%
- [ + Advanced Yellow Lightsaber ]
- Increases ranged damage by 10% (increased from 7% to 10%)
- Each Weapon refine of Double-bladed Lightsaber increases the damage of Lightsaber Throw by 20% (increased from 10% to 20%)
- Each 2 Weapon refine of Double-bladed Lightsaber further increases ranged damage by 5% (increased from 3% to 5%)
- [ + Advanced Red Lightsaber ]
- Increases physical damage against all races by 10% (increased from 5% to 10%)
- Each Weapon refine of Double-bladed Lightsaber increases the damage of Force Storm and Force Wave by 10% (added Force Wave; increased from 5% to 10%)
- Each 2 Weapon refine of Double-bladed Lightsaber further increases physical damage against all races by 3%
- [ + Advanced Green Lightsaber ]
- Increases physical damage against all sizes by 10% (increased from 5% to 10%)
- Each Weapon refine of Double-bladed Lightsaber increases the damage of Force Lightning and Force Shock by 10% (added Force Shock; increased from 5% to 10%)
- Each 2 Weapon refine of Double-bladed Lightsaber further increases physical damage against all sizes by 3%
+0 Lightstaff [3]
- Attack: 150
- Weapon Level: 3
- Increases defense by 7
- Increases maximum HP by 10% (increased from 5% to 10%)
- [ + Advanced Yellow Lightsaber ]
- Increases magic defense by 5 (reduced from 7 to 5)
- Each Weapon refine of Lightstaff further increases magic defense by 2 and reduces magical damage taken by 4% (added magic defense; magical damage reduction increased from 3% to 4%)
- Each 2 Weapon refine of Lightstaff grants a 3% chance of reflecting single-target magic
- [ + Advanced Red Lightsaber ]
- Increases perfect dodge by 7
- Each Weapon refine of Lightstaff further increases perfect dodge by 1 and reduces incoming melee damage taken by 2% (added melee damage reduction)
- Each 2 Weapon refine of Lightstaff reduces critical damage taken by 5% (increased from 3% to 5%)
- [ + Advanced Green Lightsaber ]
- Further increases defense by 8
- Each Weapon refine of Lightstaff reduces Neutral property damage taken by 2%
- Each 2 Weapon refine of Lightstaff reduces incoming ranged damage taken by 5% (increased from 3% to 5%)
+0 Crossguard Lightsaber [3]
- Attack: 200 (increased from 185 to 200)
- Weapon Level: 4
- Increases critical rate by 20
- Each Weapon refine increases physical damage against all races by 3% (increased from 2% to 3%)
- Each 2 Weapon refine increases critical damage by 5% (increased from 3% to 5%)
- Increases damage taken from all races by 7%
- [ Sith Class ]
- Increases physical damage against all races by 10% (increased from 5% to 10%)
- If the Weapon is refined to +7 or higher, grants immunity to Curse and while physically attacking, has a 3% chance of auto-casting level 3 Critical Wounds
- If the Weapon is refined to +9 or higher, further increases critical damage by 25% (increased from 12% to 25%)
+0 Bleeding Lightsaber [3]
- Attack: 230 (increased from 210 to 230)
- Weapon Level: 4
- Increases perfect dodge by 15 (increased from 5 to 15)
- Each Weapon refine increases attack speed by 2 and heals 1% of all damage dealt as HP (increased attack speed bonus from 1 to 2)
- Each 2 Weapon refine increases physical damage against all sizes by 10% (increased from 5% to 10%)
- Hit rate -50,
critical rate -10(hit rate penalty increased from 25 to 50; critical rate penalty removed) - [ Sith Class ]
- Increases physical damage against all sizes by 10% (increased from 5% to 10%)
- If the Weapon is refined to +7 or higher, further increases perfect dodge by 10 and further increases physical damage against all sizes by 15% (perfect dodge bonus increased from 5 to 10; physical damage against all sizes increased from 10% to 15%)
- If the Weapon is refined to +9 or higher, while physically attacking, has a 2% chance of auto-casting level 2 Vampire Gift
+0 Split Saber [3]
- Attack: 275 (increased from 250 to 275)
- Weapon Level: 4
- Increases perfect hit rate by 25 (increased from 10 to 25)
- Each Weapon refine increases Agi and Dex by 1
- Each 2 Weapon refine increases physical damage against all elements by 10% (increased from 5% to 10%)
- Maximum SP -25%
- [ Jedi Class ]
- Increases melee damage by 15% (increased from 7% to 15%)
- If the Weapon is refined to +7 or higher, further increases physical damage against all elements by 25% and physical attacks have a 0.3% chance to break the target’s Headgear or Armor (increased from 7% to 25%)
- If the Weapon is refined to +9 or higher, further increases melee damage by 15% and enables the use of level 5 Aura Blade (increased from 5% to 15%)
+0 Great Lightsaber [3]
- Attack: 325 (increased from 300 to 325)
- Weapon Level: 4
- Str +15
- Each Weapon refine increases physical damage against Boss monsters by 5% (increased from 3% to 5% per refine)
- Each 2 Weapon refine increases physical damage against Ghost, Shadow, and Holy property monsters by 10% (increased from 5% to 10%)
- Flee rate -50, perfect dodge -10
- [ Jedi Class ]
- Grants immunity to Knock-back
- If the Weapon is refined to +7 or higher, further increases Str by 10 and while physically attacking, has a 5% chance of auto-casting level 5 Holy Attack (increases Str from 5 to 10; increases proc chance from 3% to 5%)
- If the Weapon is refined to +9 or higher, while physically attacking, has a 2% chance of increasing physical attack by 50% for 4 seconds at the cost of 3 SP per attack (increased proc chance from 1% to 2%; increased bonus from 30% to 50%