Revamp Soul Linker Effects

  • Increases the damage of Holy Light by 400%
  • Reflects 30% of all incoming melee damage
  • Increases the damage of Magnus Exorcismus by 50% and allows Magnus Exorcismus to hit all enemies
  • If Heal is mastered at level 10, enables the use of level 3 Coluceo Heal; if Blessing is mastered at level 10, enables the use of level 3 Clementia; and if increase Agi is mastered at level 10, enables the use of level 3 Cantocandidus
  • Increases hit rate and flee rate by 75
  • Allows SP recovery while under the Critical Explosion state and every 1 Int recovers 1 SP every second
  • Increases the damage of Finger Offensive, Investigate, and Palm Push Strike by 75%
  • If Steel Body is mastered at level 5, enables the use of level 5 Rising Dragon
  • Dex +10, Int +25 (increased from 10 to 25)
  • If Double Strafing is mastered at level 10, enables the use of level 1 Beast Strafing. Each point of Str increases the damage of Beast Strafing by 1%
  • Physically attacking auto-casts Falcon Assault instead of Blitz Beat
  • Increases the damage of Land Mine, Claymore Trap, Blast Mine, and Blitz Beat by 400%
  • Increases physical damage against Boss monsters by 25%
  • Increases the damage of Double Strafing and Sharp Shooting by 10%
  • If a song or dance is mastered at level 10, unlocks the level 10 linked skill of the opposite class (Whistle and Humming, Assassin Cross of Sunset and Please Don’t Forget Me, Poem of Bragi and Fortune’s Kiss, Apple of Idun and Service for You)
  • Increases movement speed when singing/dancing, and allows singing/dancing effects to affect the caster
  • Increases the damage of Musical Strike, Throw Arrow, and Arrow Vulcan by 200%
  • Has a 35% chance to double-cast Musical Strike and Throw Arrow
  • Each 1 base level increases maximum HP by 200 and each 5 base Int increases Vit by 1
  • Increases the damage of Lord of Vermillion, Storm Gust, and Meteor Storm by 10%
  • Increases the damage of Stave Crasher, Napalm Vulcan, and Sightrasher by 200%
  • Increases the damage of Napalm Vulcan by 100%
  • Each 1 base level increases maximum HP by 100 and each 10 base Int increases magic defense by 1
  • If Lightning Bolt, Cold Bolt, or Fire Bolt is mastered at level 10, Auto-Spell casts those skills at the highest level instead
  • Increases the damage of Lightning Bolt, Cold Bolt, and Fire Bolt by 25%
  • Increases the damage of Earth Spike, Thunderstorm, and Heaven’s Drive by 200%
  • Each 1 base level increases physical attack by 1 Increases physical attack by 250
  • Enables the use of level 1 Advanced Adrenaline Rush and level 10 Greedy Parry
  • Maximum Power Thrust increases attack by an additional 100%
  • Increases the damage of Mammonite and Cart Termination by 75%
  • Each 10 base Int further increases Int by 1 and increases the effectiveness of Potion Pitcher and Slim Potion Pitcher by 1%
  • Increases Int by 30
  • Increases the damage of Acid Terror and Demonstration by 400% 
  • Enables the use of level 1 Aid Berserk Potion and Twilight Alchemy I. If there is a Super Novice in the party, also enables the use of Twilight Alchemy II
  • If Two-Hand Quicken is mastered at level 10, enables the use of level 1 One Hand Quicken
  • If Parrying is mastered at level 10, allows Parrying to be used with One-Handed Swords with a reduced block chance of (skillLV x 2)%
  • Increases the damage of Spear Boomerang and Brandish Spear by 300%
  • Increases the damage of Bowling Bash by 15%
  • Str +25, Int +10
  • Increases the damage of Shield Boomerang by 400% and makes the skill never miss
  • Increases the damage of Shield Chain and Holy Cross by 300%
  • Increases the damage of Holy Cross and Grand Cross by 100%
  • Increases the damage of Sonic Blow by 100% and reduces its cooldown by 50%
  • Increases the damage of Throw Venom Knife and Grimtooth by 150%
  • Increases the damage of Soul Destroyer by 100%
  • Increases the duration of Enchant Deadly Poison by 40 seconds 
  • Increases critical damage by 25%
  • Grants immunity to Dispel
  • Increases movement speed when using Chase Walk and increases the bonus Str duration to 5 minutes
  • Single-target Strip skills ignore Chemical Protection by consuming 1 Glistening Coat per attempt, not per successful use (just to clarify)
  • Each 3 base Str increases the damage of Double Strafe by 1% (decreased from 1% every 3 Str to 1% every 2 Str)
  • All Stats +15
  • Has a 25% chance to erase the death record of the Super Novice (a Super Novice with No Death bonus gains All Stats +10), and enables Play Dead to be used during the skill duration (just to clarify, since some people don’t know what the purpose of erasing the death record is)
  • Enables to wear all Upper / Middle / Lower Headgears
  • Enables to wear level 4 Daggers, One-Handed Swords, One-Handed Axes, Maces, and Staves
  • Each 1 base Str increases attack by 2 and each 1 base Int increases magic attack by 2
  • Each 1 base Vit increases maximum HP by 300 and each 1 base Int increases maximum SP by 5
  • Each 1 base Dex increases hit rate by 1 and each 1 base Agi increases flee rate by 1
  • If Divine Protection is mastered at level 10, grants immunity to Dispel
  • Increases physical and magical attack by 125
  • Increases maximum HP by 175,000
  • Increases the damage of Crimson Fire Blossom, Lightning Spear of Ice, Wind Blade, and Lightning Crash by 25%
  • Increases the damage of Blaze Shield, Exploding Dragon, Snowflake Draft, and North Wind by 50%
  • If Mist Slash is mastered at level 10, enables the use of level 3 Cloaking
  • Makes the equipped Weapon Indestructible and Unstrippable
  • Increases the damage of Desperado, Tracking, and Full Buster and Ground Drift by 25%
  • Increases the damage of Ground Drift by 650%
  • While physically attacking, has a 3% chance of auto-casting level 10 True Sight
  • If Flip the Coin is mastered at level 5, enables the use of level 1 Rich’s Coin
  • Negates Jedi Stealth movement speed penalty and instead increases movement speed by 25% Increases movement speed when using Jedi Stealth by 50%
  • Jedi Sacrifice duration increased by 30 seconds and no longer kills the caster after the skill ends; it instead reduces the caster’s HP to 1 and SP to 0 afterwards
  • Increases the damage of Force Shock by 400% and increases the damage of Lightsaber Throw by 250%
  • Grants a 35% chance to double-cast Lightsaber Throw
  • Allows Force Drain to be used on Rare MVPs with halved success chance (SkillLV x 5)%; if used on non-Rare MVPs, increases the success chance of Force Drain by 25%
  • Force Projection no longer has a duration
  • Increases critical damage by 25%
  • Reduces the cooldown of Force Wave by 1 second and increases its damage by 500% (increased from 400% to 500%)
  • Cold Skin also reduces Water and Fire property damage taken by (SkillLV x 5)%