Revamps Donation Item

  • All Stats +7
  • Increases physical and magical damage against Medium sized enemies by 10%. If the Wearer is not wearing a Shield, further increases physical and magical damage against Medium sized enemies by 5%
  • Reduces damage taken from Dragon monsters by 30%
  • While physically attacking, has a 7% chance of inflicting Curse
  • Enables the use of level 2 Force Element
  • New effect: [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
  • Each refine of the equipped Weapon further increases physical and magical damage against Medium sized enemies by 1%. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces Water and Fire property damage taken by 1%
  • If the equipped Weapon is refined to +7 or higher, further increases all stats by 3 and reduces Water and Fire property damage taken by 5%
  • If the equipped Weapon is refined to +9 or higher, makes the equipped Weapon Indestructible
  • All Stats +5
  • Increases physical and magical attack by 100. If the Wearer is not wearing a shield, increases physical and magical attack by 7%
  • Enables the use of level 1 Resurrection
  • [ Ninja Class ]
  • Increases magical attack by 8%
  • Each level of First Wind learned increases Int by 1 and increases the damage of Wind property magic by 3%
  • Each level of Snow Flake Draft learned increases Int by 1 and increases the damage of Water property magic by 3%
  • Each level of Exploding Dragon learned increases Int by 1 and increases the damage of Fire property magic by 3%
  • [ Gunslinger Class ]
  • Increases ranged damage by 12%
  • Each level of Snake Eyes learned enables the use of 1 level of Owl’s Eye
  • Each level of Tracking learned enables the use of 1 level of Improve Concentration
  • If Gatling Fever is mastered at level 10, increases critical damage by 12% and grants immunity to Knock-back
  • [ Padawan Class ]
  • Increases physical attack by 8%
  • Each level of Force Jump learned increases Agi by 1 and increases attack speed by 1
  • Each level of Force Pull learned increases Dex by 1 and increases physical attack by 20
  • If Sense is learned, reduces Earth, Wind, Water, and Fire property damage taken by 10%
  • [ Super Novice Class ]
  • Further increases all stats by 10
  • Each level of Bash learned enables the use of 1 level of Bowling Bash
  • If Increase HP Recovery is mastered at level 10, increases maximum HP by 50,000
  • Each level of Heal learned enables the use of 1 level of Kyrie Eleison
  • If Blessing is mastered at level 10, increases physical and magical attack by 15%
  • Each level of Fire Bolt learned enables the use of 1 level of Meteor Storm
  • If Lightning Bolt is mastered at level 10, enables the use of level 5 Double Casting
  • Each level of Vulture’s Eye learned enables the use of 1 level of Wind Walker
  • If Improve Concentration is mastered at level 10, increases hit rate by 35 and reduces the after-cast delay of all skills by 10%
  • Each level of Improve Dodge learned increases flee rate by 5 and increases attack speed by 1
  • If Hiding is mastered at level 10, enables the use of level 5 Tunnel Drive
  • Each level of Mammonite learned enables the use of 1 level of Weaponry Mastery
  • If Pushcart is mastered at level 10, enables the use of level 5 Over Thrust
  • New effect: [ + Banryu, Fist of Fury, Skewer, any Icarus weapon, or any Advanced Lightsaber ]
  • Each refine of the equipped Weapon further increases physical and magical attack by 10. If the Wearer is not wearing a Shield, each refine of the equipped Weapon reduces damage taken from Boss monsters by 2%
  • If the equipped Weapon is refined to +7 or higher, further increases physical and magical attack by 25 and increases physical and magical attack by 5%
  • If the equipped Weapon is refined to +9 or higher, increases attack speed by 100%
  • Str +5, Dex +5, Int +5
  • Reduces damage taken from Demi-Human monsters by 10%
  • New effect: Increases the healing effectiveness of all skills by 10%
  • New effect: Grants immunity to Silence
  • Increases Shadow property damage taken by 15%
  • New effect:
  • Each Headgear refine reduces damage taken from Boss monsters by 1%
  • If the Headgear is refined to +7 or higher, reduces Neutral, Shadow, and Holy property damage taken by 5%
  • Each refine of the equipped Weapon increases maximum HP by 2,500
  • If the equipped Weapon is refined to +7 or higher, further increases Dex, Str, and Int by 2
  • Dex +15
  • Increases ranged damage by 10% (increased from 7% to 10%)
  • Increases movement speed by 25%
  • Grants immunity to Blind
  • Increases Water property damage taken by 15%
  • [ Hunter, Rogue, Class ] (job-specific bonus replaced)
  • Increases perfect hit rate by 25 (effect replaced)
  • New effect:
  • Each Headgear refine increases movement speed by 1%
  • If the Headgear is refined to +7 or higher, while physically attacking, has a 2% chance of increasing Dex by 15 for 5 seconds
  • Each refine of the equipped Weapon further increases ranged damage by 1%
  • If the equipped Weapon is refined to +7 or higher, increases perfect hit rate by 25
  • Luk +15
  • Increases critical rate by 20
  • Increases critical damage by 10% (increased from 7% to 10%)
  • Grants immunity to Curse
  • Increases Ghost property damage taken by 15%
  • [ Thief, Padawan Class ] (job-specific bonus replaced)
  • Further increases critical damage by 7% (effect replaced)
  • New effect:
  • Each Headgear refine increases physical damage against Small and Medium sized monsters by 1%
  • If the Headgear is refined to +7 or higher, while physically attacking, has a 2% chance of auto-casting level 1 Lex Aeterna
  • Each refine of the equipped Weapon further increases critical damage by 1%
  • If the equipped Weapon is refined to +7 or higher, increases attack speed by 10
  • Int +15
  • MDef +10 Reduces magical damage taken by 10% (effect changed)
  • Increases perfect dodge by 10 (increased from 7 to 10)
  • Grants immunity to Sleep
  • Increases Earth property damage taken by 15%
  • [ Bard and Dancer Class ] (job-specific bonus replaced)
  • While physically attacking, has a 5% chance of auto-casting level 3 Tarot Card of Fate (effect replaced)
  • New effect:
  • Each Headgear refine further increases perfect dodge by 1
  • If the Headgear is refined to +7 or higher, further reduces magical damage taken by 7%
  • Each refine of the equipped Weapon reduces physical and magical critical damage taken by 1%
  • If the equipped Weapon is refined to +7 or higher, every 25 base Int further increases Int by 1
  • Str +3, Dex +3, Int +3
  • [ Thief, Padawan Class ]
    • Increases flee rate by 50
    • Increases critical damage by 3%
  • [ Acolyte, Magician, Ninja Class ]
    • Increases maximum SP by 250
    • Increases magical attack by 3%
  • [ Merchant, Swordsman Class ]
    • Increases attack speed by 3
    • Increases physical attack by 25
  • [ Archer, Gunslinger Class ]
    • Increases hit rate by 50
    • Increases ranged damage by 3%
  • [ Super Novice Class ]
    • All Stats +2
    • Increases physical and magical attack by 50