Quest New Lightsabers
How to make new Lightsabers
- Meet Master Yoda at @quest
ADVANCED YELLOW LIGHTSABERS
+0 Curved Hilt Lightsaber [4]
- An advanced yellow lightsaber whose design features a hilt with a built-in curve, increasing mobility while allowing the hilt to fit better into the palm.
- Attack: 70
- Weapon Level: 2
- Enables the use of level 1 Hilt Binding
- Increases hit rate and flee rate by 10
- [ + Advanced Purple Lightsaber ]
- Further increases hit rate and flee rate by 10
- Each Weapon refine of Curved Hilt lightsaber makes physical attacks heal 15 HP
- [ + Advanced Red or Advanced Green Lightsaber ]
- Further increases hit rate and flee rate by 20
- Each Weapon refine of Curved Hilt lightsaber makes physical attacks heal 25 HP
+0 Shoto Lightsaber [4]
- A short, advanced yellow lightsaber featuring a shortened blade length; it is usually used as the secondary weapon in dual-blade combat.
- Attack: 80
- Weapon Level: 2
- Increases Agi and Dex by 2
- Physical attacks heal 3 SP
- [ + Advanced Purple Lightsaber ]
- Further increases Agi and Dex by 3
- Each Weapon refine of Shoto Lightsaber increases physical and magical attack by 2
- [ + Advanced Red or Advanced Green Lightsaber ]
- Further increases Agi and Dex by 5
- Each Weapon refine of Shoto Lightsaber increases physical and magical attack by 4
+0 Guard Shoto [4]
- An advanced yellow lightsaber with a hilt perpendicular to the blade that gives the wielder a unique method of blocking and deflecting energy attacks.
- Attack: 60
- Weapon Level: 2
- Increases defense by 3
- Reduces damage taken from all sizes by 5%
- [ + Advanced Purple Lightsaber ]
- Further reduces damage taken from all sizes by 3%
- Each Weapon refine of Guard Shoto reduces Wind and Fire property damage by 1%
- [ + Advanced Red or Advanced Green Lightsaber ]
- Further reduces damage taken from all sizes by 5%
- Each Weapon refine of Guard Shoto reduces Wind and Fire property damage by 2%
ADVANCED PURPLE LIGHTSABERS
+0 Double-bladed Lightsaber [3]
- An advanced purple lightsaber that consists of a hilt that projects a blade from both ends, improving offensive skills instead of boosting defense.
- Attack: 175
- Weapon Level: 3
- Reduces the after-cast delay of all skills by 5%
- Reduces the SP cost of all skills by 15%
- [ + Advanced Yellow Lightsaber ]
- Increases ranged damage by 7%
- Each Weapon refine of Double-bladed Lightsaber increases the damage of Lightsaber Throw by 10%
- Each 2 Weapon refine of Double-bladed Lightsaber further increases ranged damage by 3%
- [ + Advanced Red Lightsaber ]
- Increases physical damage against all races by 5%
- Each Weapon refine of Double-bladed Lightsaber increases the damage of Force Storm by 5%
- Each 2 Weapon refine of Double-bladed Lightsaber further increases physical damage against all races by 3%
- [ + Advanced Green Lightsaber ]
- Increases physical damage against all sizes by 5%
- Each Weapon refine of Double-bladed Lightsaber increases the damage of Force Lightning by 5%
- Each 2 Weapon refine of Double-bladed Lightsaber further increases physical damage against all sizes by 3%
+0 Lightstaff [3]
- An advanced purple lightsaber with a flexible blade that can entangle incoming strikes, reducing the effects of harmful attacks.
- Attack: 150
- Weapon Level: 3
- Increases defense by 7
- Increases maximum HP by 5%
- [ + Advanced Yellow Lightsaber ]
- Increases magic defense by 7
- Each Weapon refine of Lightstaff reduces magical damage taken by 3%
- Each 2 Weapon refine of Lightstaff grants a 3% chance of reflecting single-target magic
- [ + Advanced Red Lightsaber ]
- Increases perfect dodge by 7
- Each Weapon refine of Lightstaff further increases perfect dodge by 1
- Each 2 Weapon refine of Lightstaff reduces critical damage taken by 3%
- [ + Advanced Green Lightsaber ]
- Further increases defense by 8
- Each Weapon refine of Lightstaff reduces Neutral property damage taken by 2%
- Each 2 Weapon refine of Lightstaff reduces incoming ranged damage taken by 3%
ADVANCED RED LIGHTSABERS
+0 Crossguard Lightsaber [3]
- An advanced red lightsaber design dating back to the Great Scourge of Malachor, a crossguard lightsaber consisted of a standard blade with two shorter blades perpendicular to it at the end of the hilt.
- Attack: 185
- Weapon Level: 4
- Increases critical rate by 20
- Each Weapon refine increases physical damage against all races by 2%
- Each 2 Weapon refine increases critical damage by 3%
- Increases damage taken from all races by 7%
- [ Sith Class ]
- Increases physical damage against all races by 5%
- If the Weapon is refined to +7 or higher, grants immunity to Curse and while physically attacking, has a 3% chance of auto-casting level 3 Critical Wounds
- If the Weapon is refined to +9 or higher, further increases critical damage by 12%
+0 Bleeding Lightsaber [3]
- An advanced red lightsaber whose Kyber crystal was corrupted by a Sith’s negative emotions, granting them increased evasiveness at the cost of sacrificing accuracy.
- Attack: 210
- Weapon Level: 4
- Increases perfect dodge by 5
- Each Weapon refine increases attack speed by 1 and heals 1% of all damage dealt as HP
- Each 2 Weapon refine increases physical damage against all sizes by 5%
- Hit rate -25, critical rate -10
- [ Sith Class ]
- Increases physical damage against all sizes by 5%
- If the Weapon is refined to +7 or higher, further increases perfect dodge by 5 and further increases physical damage against all sizes by 10%
- If the Weapon is refined to +9 or higher, while physically attacking, has a 2% chance of auto-casting level 2 Vampire Gift
ADVANCED GREEN LIGHTSABERS
+0 Split Saber [3]
- Two separate lightsabers that join together forming a double-bladed advanced green lightsaber, allowing for swift movements to debilitate enemies.
- Attack: 250
- Weapon Level: 4
- Increases perfect hit rate by 10
- Each Weapon refine increases Agi and Dex by 1
- Each 2 Weapon refine increases physical damage against all elements by 5%
- Maximum SP -25%
- [ Jedi Class ]
- Increases melee damage by 7%
- If the Weapon is refined to +7 or higher, further increases physical damage against all elements by 7% and physical attacks have a 0.3% chance to break the target’s Headgear or Armor
- If the Weapon is refined to +9 or higher, further increases melee damage by 5% and enables the use of level 5 Aura Blade
+0 Great Lightsaber [3]
- An advanced green lightsaber made for individuals with a giant stature, allowing them to deliver massive damage to bring down the galaxy’s evils.
- Attack: 300
- Weapon Level: 4
- Str +15
- Each Weapon refine increases physical damage against Boss monsters by 3%
- Each 2 Weapon refine increases physical damage against Ghost, Shadow, and Holy property monsters by 5%
- Flee rate -50, perfect dodge -10
- [ Jedi Class ]
- Grants immunity to Knock-back
- If the Weapon is refined to +7 or higher, further increases Str by 5 and while physically attacking, has a 3% chance of auto-casting level 5 Holy Attack
- If the Weapon is refined to +9 or higher, while physically attacking, has a 1% chance of increasing physical attack by 30% for 4 seconds at the cost of 3 SP per attack